Knights of the old republic ii xbox 3603/10/2023 ![]() You will gain influence from her, and you can do this any number of times so that you can see her at the time that she was on the Dark side. She will then stop talking and you will be out of the conversation screen. She will then show you visions of what The Handmaiden is doing in the cargo area. She will then tell you to close your eyes. She will then tell you that she does not need to see. When talking to Kreia, ask her what is wrong with her eyes. Note: You must be a male character to do this trick. ![]() By doing this, you can sell them and buy cheap items to break down instead of breaking down the robes. Note: If you sell it, you can get about 2,600 credits depending on your status with the vendor. It is better to breakdown her robes than valuable merchandise. These can go a long way, for melee shields, energy shields, etc. Using the "Handmaiden's Robe" trick, breakdown the robes on the workbench to get 20 components. This works because the choice to persuade him always occurs when you speak with the Exchange leader. You will receive 1,000 experience points every time you persuade him to make more room. Respond that you will think about it and the conversation will end. If you succeed, he will ask you to eliminate him. Persuade the "squid" to make more for the refugees. You will be given a choice to tell him about Odis being sick. After they have been eliminated, make your way to the "squid"-looking Exchange leader to the west. This can be done by starting a fight with their leader. You must then eliminate all the Sirocco gang members to the east. He claims to be sick but cannot do anything about it. Upon entering the refugee camp, speak with Odis. When you do this, you will get Dark points along with 1000 experience and +2 Strength. If you do this enough times, it will subtract too much and boost his intelligence over 100 to 200 points. You will get a success in influence success and grant him a +2 Strength -2 Intelligence bonus. Eventually you will say that he is weak or that he will always be his own prey. He will say he cannot abandon all the ways of his people, but do not stop pressuring him. Ask him about them, then say something along the lines of that it is foolish to hold on to them or ask why he still cares about them. He will say something about the life debts. Either ask if that means he serves you or that one day he will kill you like he did Mira. He will reply that it is the way of a predator and prey and the strong and the weak. ![]() After you have answered all the "Influence" needed questions and learned that he killed his people and everything else, ask him why he follows you. If you go to the Dark side, eventually you will get a Wookie in your party named Hanhar. Do this repeatedly to get more Dark side points. Ask him for a reward, then leave them on their own. He will ask you to help save their leader, Chodo. Infinite Dark side pointsĪfter the Ithorians call you asking for your help, go to them and see the Ithorian in the plant room. You will receive Light side points, and Kreia will remain there until you choose differently. Then, when she protests, side with Kreia to defend her. At first, side with them and say that Kreia is a Dark influence. It does not matter what you choose until your friends materialize. When in the hidden tombs inside the Shyrack cave on Korriban, you will enter a dialogue with Kreia. Infinite Light side points on Korriban in Shyrack cave Successfully complete the game and your character will appear on the main menu. Start the game a third time to have new dialogue choices appear during the game. Successfully complete the game two times, once with a Light side ending and again with a Dark side ending. While playing the game, hold Black or White on controller four to increase or decrease the pitch and speed of the voice dialogue. You are now able to access the Cheat Node. You are now in conversation mode with a Ubese who is behind the wall in the room with the exit. ![]() If done correctly, your targeting reticule will turn blue and select the wall for a moment. Immediately after you defeat the last Ubese, move your character to the wall directly opposite of the door and keep moving towards it. Upon entering this room, defeat the three Ubese. There is another door directly ahead of this where the Node is located. Go through the door that leads out of the pit, after defeating the Ubese, then take the left-most door. To access the Cheat Node, climb out of the pit after defeating your opponent (Mira or Hanharr). Some of them can skip you ahead in the area, such as "Skip to final sequence", while others seemingly do nothing, such as "Delete Mira". Much like the Galaxy Droid from the original Star Wars: Knights Of The Old Republic, there are interesting features in this hidden menu. The Cheat Node is a menu that can be accessed in the back rooms of the Jekk'Jekk Tar tunnels.
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